Im creating a pathfinder for an NPC named zombie, i'm trying to make the NPC move to it's destination where it has to make it to it's destination by walking over a plank and turning left toward the Green Flag.
I created a script which is placed in a serverScriptService
THIS IS MY CODE
local zombie = game.Workspace.Zombie
local humanoid = zombie.Humanoid
local GreenFlag = game.Workspace.GreenFlag
local path = game:GetService("PathfindingService"):ComputeSmoothPathAsync(zombie.Torso.Position,GreenFlag.Position,400)
local waypoints = path:GetPointCoordinates()
for _, waypoint in pairs(waypoints) do
local part = Instance.new("Part")
part.Shape = "Ball"
part.Material = "Neon"
part.Size = Vector3.new(0.6,0.6,0.6)
part.Position = waypoint.Position --Position is not a valid member of Vector3
part.Anchored = true
part.CanCollide = false
part.Parent = game.Workspace
humanoid:MoveTo(waypoints.Position)
humanoid.MovedTpFinished:Wait()
end
I was using Roblox wiki, pathfinder tutorial and it's a bit confusing for me, then i used other sources to help me, like some answers from script helpers but i am still struggling.
I don't know what i did wrong from line 14 part.Position = waypoint.Position, but it's not accepting it and therefore i can't make a trail that would lead to the flag, or the NPC to follow it. Please help.
SOLVED, HERES THE CODE
local zombie = game.Workspace.Zombie
local humanoid = zombie.Humanoid
local GreenFlag = game.Workspace.GreenFlag
local path = game:GetService("PathfindingService"):ComputeSmoothPathAsync(zombie.Torso.Position,GreenFlag.Position,400)
print (path)
local waypoints = path:GetPointCoordinates()
print(waypoints.Position)
for _, waypoint in pairs(waypoints) do
local part = Instance.new("Part")
part.Shape = "Ball"
part.Material = "Neon"
part.Size = Vector3.new(0.6,0.6,0.6)
part.Position = waypoint
part.Anchored = true
part.CanCollide = false
part.Parent = game.Workspace
humanoid:MoveTo(waypoint)
humanoid.MoveToFinished:Wait()
end

1 comment
Thnx