How would I make a randomly generated obby? Please do not make it for me all I want is te base information.
Base components of a randomly generated obby?
1 answer
Primary Parts! - I would highly recommend you look into "PrimaryParts". In this sense, you can have multiple fragments of obbies that have connecting pieces connected to other connecting pieces of different obbies.
Like a puzzle piece! A Connect-The-Dot Concept with multiple dots!
You can set the PrimaryPartCFrame of one obby fragment and connect it to the primarypart of another!
How Does it Work? Simply have a fragment of an obby and make it into a model. Find a point in the obby that you can connect to the points of other obbies and place a part in this Coordinate Frame. Within the model properties, there is a property called "PrimaryPart". Set the primary part to this connecting part.
Store all Obby parts within a folder and make a random number generator to choose which obby is connected to where (math.random()) and use :SetPrimaryPartCFrame(CFrame Value) to set the primary part position of the model (which practically moves the whole model with it!)
Resources -
https://developer.roblox.com/en-us/articles/positioning-objects https://developer.roblox.com/en-us/api-reference/property/Model/PrimaryPart
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