hi,
how would I make it so the server always checks whether the current_health value is below a certain percentage? Whenever I regenerate my health, the health bar does not update therefore it's still yellow instead of green! Plus sometimes <= or >= don't work.
local health = game.Players.LocalPlayer.Character:WaitForChild("Humanoid")
local bar = script.Parent.Parent
local current_health = health.Health / 100
local runService = game:GetService("RunService")
health.HealthChanged:connect(function()
runService.Stepped:connect(function()
bar.Size = UDim2.new((health.Health / 100) * 1,0,1,0)
if current_health >=.51 then
--green
bar.BackgroundColor3 = Color3.fromRGB(79, 222, 1)
bar.BorderColor3 = Color3.fromRGB(61, 172, 2)
print'green'
elseif current_health <=.5 then
-- yellow
bar.BackgroundColor3 = Color3.fromRGB(222, 171, 42)
bar.BorderColor3 = Color3.fromRGB(173, 133, 32)
print'yellow'
elseif current_health <=.3 then
--red
bar.BackgroundColor3 = Color3.fromRGB(222, 75, 55)
bar.BorderColor3 = Color3.fromRGB(166, 55, 41)
print'red'
--
end
end)
end)
thanks, hydrogyn

1 comment
is there a reason you divide the current_health by 100?