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✓ ANSWER ACCEPTED

Default animations overwritting mine?

When animating my animations always get overwritten by the base ones (walking, jumping, idle, ect) how do i stop this?

2 answers

✓ Accepted answer

Here you need this script oh and make sure you change "Humanoid" to a humanoid variable that you already made or just make a new humanoid variable named "Humanoid" if you don't have one, Enjoy and merry christmas! :)

for _,v in next, Humanoid:GetPlayingAnimationTracks() do
	    v:Stop();
end

Set the animation priority to action. (Action is the most prioritized animaiton)

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