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COMMUNITY QUESTION

How do i make my character dash a constant distance weather on ground or mid air?

any idea on how to make a Character Dash the same distance when on ground or air? like these cool punching dashes.They like "woosh" a small distance forward and stop when hit something

I tried using BodyVelocity but on ground it gets affected by the friction. The technique is used easily in almost any fighting game.

BodyForce also gets affected by friction on basePlate.

basically i just wanna know how to make the Character ignore friction or some sort.

Thanks alot!

1 comment

0

No it wont teleport you, no bodyMovers will, since they work with physics, i suggest looking them up if you dont know how to use them

1 answer

Try using bodyPosition instead, it wont get affected by friction and will always be constant wether its on air or ground

5 comments

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Wouldn't that just teleport then? Or am I wrong

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I used bodyPosition but it still gets affected by friction

0

how did you applied it, i used bodyPosition for dashing and didnt get affected by friction

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well i used bodyPosition to drag the character a few vectors forward... i was standing on ground and i was being pulled slower than when i jumped up. thus meaning friction is slowing me

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