any idea on how to make a Character Dash the same distance when on ground or air? like these cool punching dashes.They like "woosh" a small distance forward and stop when hit something
I tried using BodyVelocity but on ground it gets affected by the friction. The technique is used easily in almost any fighting game.
BodyForce also gets affected by friction on basePlate.
basically i just wanna know how to make the Character ignore friction or some sort.
Thanks alot!

1 comment
No it wont teleport you, no bodyMovers will, since they work with physics, i suggest looking them up if you dont know how to use them