i'm Still relatively new to remotes and stuff and i'm trying to fix a lot of the broken scripts but i cant seem to figure out whats wrong with this one the script would play through but it'll only be client sided
bin = script.Parent
Backpack = bin.Parent
me = Backpack.Parent
Character = me.Character
humanoid = Character.Humanoid
torso = Character.Torso
rightarm = Character["Right Arm"]
leftarm = Character["Left Arm"]
rightleg = Character["Right Leg"]
leftleg = Character["Left Leg"]
LeftShoulder = torso["Left Shoulder"]
RightShoulder = torso["Right Shoulder"]
LeftHip = torso["Left Hip"]
RightHip = torso["Right Hip"]
Neck = torso["Neck"]
RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
function null()
RightShoulder.C0 = RightShoulderC0
LeftShoulder.C0 = LeftShoulderC0
RightHip.C0 = RightHipC0
LeftHip.C0 = LeftHipC0
end
local COOLDOWN = 1.5
r = game:service("RunService")
MAX_VELOCITY = 180
MIN_VELOCITY = 20
PULLBACK_TIME = 0
wait(0.1)
function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
local player = game.Players.LocalPlayer
if player == nil then return end
enabled = false
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
local pos = mouse.Hit.p
pos1 = torso.Position
torso.Anchored = true
FireGrow1 = Instance.new("Part")
FireGrow1.Parent = Character
FireGrow1.Name = "FireGrow"
FireGrow1.CanCollide = false
FireGrow1.Anchored = true
FireGrow1.Shape = "Block"
FireGrow1.Locked = true
FireGrow1.Transparency = 0.9
FireGrow1.Reflectance = 0.5
FireGrow1.TopSurface = "Smooth"
FireGrow1.BottomSurface = "Smooth"
FireGrow1.formFactor = "Symmetric"
FireGrow1.BrickColor = BrickColor.new("White")
FireGrow1.CFrame = torso.CFrame * CFrame.new(0, 0, -(pos1-pos).magnitude) * CFrame.Angles(1.57, 0, 0)
FireGrow1.Size = Vector3.new(1, 1, 1)
if (torso.Position-pos).magnitude <= 500 then
for i = 1, 20 do
FireGrow1.Size = FireGrow1.Size + Vector3.new(2, 2, 2)
FireGrow1.CFrame = torso.CFrame * CFrame.new(0, 0+(i/2), -(pos1-pos).magnitude)
wait(.001)
end
for i = 1, 20 do
for u, c in pairs(workspace:GetChildren()) do
if c.Name ~= me.Name then
h = c:findFirstChild("Humanoid")
t = c:findFirstChild("Torso")
if h ~= nil and t ~= nil then
if (FireGrow1.Position-t.Position).magnitude <= 30 then
if h.Parent:findFirstChild("Logia") == nil or h.Parent:findFirstChild("Logia").Value == false or Character.Busoshoku.Value == true and h.Parent:findFirstChild("ForceField") == nil then
h.Health = h.Health - 0.5
if i < 50 then
h.Sit = true
h.Health = h.Health - 0.5
end
if i >= 50 then
if h ~= nil and t ~= nil then
h.Sit = true
h.Health = h.Health - 0.5
end
end
end
end
end
end
end
wait()
end
torso.Anchored = false
for i = 1, 50 do
for u, c in pairs(workspace:GetChildren()) do
if c.Name ~= me.Name then
h = c:findFirstChild("Humanoid")
t = c:findFirstChild("Torso")
if h ~= nil and t ~= nil then
if (FireGrow1.Position-t.Position).magnitude <= 30 then
if h.Parent:findFirstChild("Logia") == nil or h.Parent:findFirstChild("Logia").Value == false or Character.Busoshoku.Value == true and h.Parent:findFirstChild("ForceField") == nil then
h.PlatformStand = true
if i < 50 then
h.Sit = true
h.Health = h.Health - 0.5
end
if i <= 50 then
if h ~= nil and t ~= nil then
h.Sit = true
h.Health = h.Health - 0.5
end
end
end
end
end
end
end
wait()
end
end
null()
FireGrow1:Remove()
torso.Anchored = false
wait(3)
mouse.Icon = "rbxasset://textures\\GunCursor.png"
enabled = true
end
function onSelected(mouse)
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
script.Parent.Selected:connect(onSelected)
