i'm Still relatively new to remotes and stuff and i'm trying to fix a lot of the broken scripts but i cant seem to figure out whats wrong with this one the script would play through but it'll only be client sided
bin = script.Parent Backpack = bin.Parent me = Backpack.Parent Character = me.Character humanoid = Character.Humanoid torso = Character.Torso rightarm = Character["Right Arm"] leftarm = Character["Left Arm"] rightleg = Character["Right Leg"] leftleg = Character["Left Leg"] LeftShoulder = torso["Left Shoulder"] RightShoulder = torso["Right Shoulder"] LeftHip = torso["Left Hip"] RightHip = torso["Right Hip"] Neck = torso["Neck"] RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) function null() RightShoulder.C0 = RightShoulderC0 LeftShoulder.C0 = LeftShoulderC0 RightHip.C0 = RightHipC0 LeftHip.C0 = LeftHipC0 end local COOLDOWN = 1.5 r = game:service("RunService") MAX_VELOCITY = 180 MIN_VELOCITY = 20 PULLBACK_TIME = 0 wait(0.1) function computeDirection(vec) local lenSquared = vec.magnitude * vec.magnitude local invSqrt = 1 / math.sqrt(lenSquared) return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) end enabled = true function onButton1Down(mouse) if not enabled then return end local player = game.Players.LocalPlayer if player == nil then return end enabled = false mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" local pos = mouse.Hit.p pos1 = torso.Position torso.Anchored = true FireGrow1 = Instance.new("Part") FireGrow1.Parent = Character FireGrow1.Name = "FireGrow" FireGrow1.CanCollide = false FireGrow1.Anchored = true FireGrow1.Shape = "Block" FireGrow1.Locked = true FireGrow1.Transparency = 0.9 FireGrow1.Reflectance = 0.5 FireGrow1.TopSurface = "Smooth" FireGrow1.BottomSurface = "Smooth" FireGrow1.formFactor = "Symmetric" FireGrow1.BrickColor = BrickColor.new("White") FireGrow1.CFrame = torso.CFrame * CFrame.new(0, 0, -(pos1-pos).magnitude) * CFrame.Angles(1.57, 0, 0) FireGrow1.Size = Vector3.new(1, 1, 1) if (torso.Position-pos).magnitude <= 500 then for i = 1, 20 do FireGrow1.Size = FireGrow1.Size + Vector3.new(2, 2, 2) FireGrow1.CFrame = torso.CFrame * CFrame.new(0, 0+(i/2), -(pos1-pos).magnitude) wait(.001) end for i = 1, 20 do for u, c in pairs(workspace:GetChildren()) do if c.Name ~= me.Name then h = c:findFirstChild("Humanoid") t = c:findFirstChild("Torso") if h ~= nil and t ~= nil then if (FireGrow1.Position-t.Position).magnitude <= 30 then if h.Parent:findFirstChild("Logia") == nil or h.Parent:findFirstChild("Logia").Value == false or Character.Busoshoku.Value == true and h.Parent:findFirstChild("ForceField") == nil then h.Health = h.Health - 0.5 if i < 50 then h.Sit = true h.Health = h.Health - 0.5 end if i >= 50 then if h ~= nil and t ~= nil then h.Sit = true h.Health = h.Health - 0.5 end end end end end end end wait() end torso.Anchored = false for i = 1, 50 do for u, c in pairs(workspace:GetChildren()) do if c.Name ~= me.Name then h = c:findFirstChild("Humanoid") t = c:findFirstChild("Torso") if h ~= nil and t ~= nil then if (FireGrow1.Position-t.Position).magnitude <= 30 then if h.Parent:findFirstChild("Logia") == nil or h.Parent:findFirstChild("Logia").Value == false or Character.Busoshoku.Value == true and h.Parent:findFirstChild("ForceField") == nil then h.PlatformStand = true if i < 50 then h.Sit = true h.Health = h.Health - 0.5 end if i <= 50 then if h ~= nil and t ~= nil then h.Sit = true h.Health = h.Health - 0.5 end end end end end end end wait() end end null() FireGrow1:Remove() torso.Anchored = false wait(3) mouse.Icon = "rbxasset://textures\\GunCursor.png" enabled = true end function onSelected(mouse) mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end script.Parent.Selected:connect(onSelected)
Closed as Not Constructive by alphawolvess and hiimgoodpack
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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