Hey, so I'm quite new to DataStores. I'm currently making a quest thingy, where if you don't have a quest completed, you'll recieve the quest by talking to an NPC. The FirstQuest.Value will then be set to true, to indicate the quest has been taken/completed. Now, the problem arises, what if a player leaves and joins back? All their progress, lost. How do I store BoolValues e.g
FirstQuest.Value?
All help is appreciated.
