I'm making a global leaderboard script that displays the top 15 people with the highest win count. Here is my code so far:
for i = 1, 15 do
local Sam = script.Sample:Clone()
Sam.Parent = script.Parent.SurfaceGui.Frame.ScrollingFrame
Sam.Name = i
Sam.LayoutOrder = i
end
function UpdateGui()
for i,v in pairs(game.Players:GetChildren()) do
local Data = 1
local DataStore = game:GetService("DataStoreService"):GetOrderedDataStore("TopWins")
DataStore:SetAsync(v.UserId, Data)
end
local Datastore = game:GetService("DataStoreService"):GetOrderedDataStore("TopWins")
local Pages = Datastore:GetSortedAsync(false,15)
local Data = Pages:GetCurrentPage()
for k,v in pairs(Data) do
if tonumber(v.key) >= 1 then
local Frame = script.Parent.SurfaceGui.Frame.ScrollingFrame:FindFirstChild(tostring(k))
if Frame then
Frame.Rank.Text = '#' .. tostring(k)
Frame.Username.Text = game.Players:GetNameFromUserIdAsync(v.key)
Frame.WinCount.Text = tostring(v.Value)
end
end
end
end
while true do
UpdateGui()
wait(10)
end
For the record, I am using a separate script to keep track of every player's win count with data stores. Apparently the 'v.Value' at the bottom only returns nil. How do I fix this to return the win count from the player's data store?
