I'm making a global leaderboard script that displays the top 15 people with the highest win count. Here is my code so far:

for i = 1, 15 do
	local Sam = script.Sample:Clone()
	Sam.Parent = script.Parent.SurfaceGui.Frame.ScrollingFrame
	Sam.Name = i
	Sam.LayoutOrder = i
end

function UpdateGui()
	for i,v in pairs(game.Players:GetChildren()) do
		local Data = 1
		local DataStore = game:GetService("DataStoreService"):GetOrderedDataStore("TopWins")
		DataStore:SetAsync(v.UserId, Data)
	end
	local Datastore = game:GetService("DataStoreService"):GetOrderedDataStore("TopWins")
	local Pages = Datastore:GetSortedAsync(false,15)
	local Data = Pages:GetCurrentPage()
	for k,v in pairs(Data) do
		if tonumber(v.key) >= 1 then
			local Frame = script.Parent.SurfaceGui.Frame.ScrollingFrame:FindFirstChild(tostring(k))
			if Frame then
				Frame.Rank.Text = '#' .. tostring(k)
				Frame.Username.Text = game.Players:GetNameFromUserIdAsync(v.key)
				Frame.WinCount.Text = tostring(v.Value)
			end
		end
	end
end

while true do
	UpdateGui()
	wait(10)
end

For the record, I am using a separate script to keep track of every player's win count with data stores. Apparently the 'v.Value' at the bottom only returns nil. How do I fix this to return the win count from the player's data store?