local t = 11
local storage = workspace.Storage
local round = storage.Round
local label = storage.String
round.Value = false
while true do
--Variables
local player = game.Players:GetChildren()
local team = game.Teams
local spectator = team.Spectators:GetChildren()
local runner = team.Runners:GetChildren()
t = 10
while t >= 0 do
label.Value = "Intermission... "..t
wait(1)
t = t - 1
end
label.Value = "Teleporting Players"
wait(1)
for i, v in ipairs(player) do
local num = math.random(1, 35)
if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
v.Character.HumanoidRootPart.CFrame = CFrame.new(workspace.Map.Spawn[num].Position)
end
end
wait(1)
t = 3
while t <= 0 do
label.Value = "Starting in... "..t
wait(1)
t = t - 1
end
end
This is my script. When I start the game, in the first while loop I don't get teleported but when while loops again I get teleported, I tried printing print(player[1]) and in the first loop it gave me nil and after that it got normal, I'm confused this was working in a different script on another game.
The script is named "main" and is in ServerScriptService, I've tried putting it in Workspace but that doesn't change anything.
Also, I just got started with Lua, that's why I may be using unconventional methods ;-;
Edit: Fixed the HumanoidRootPart Typo, still isn't working.
Edit-2: Okay it's working now, I put the GetChildren Variables under the intermission block, so that the game gets the players after they have loaded in. Thanks though ^-^
