local ID = script.Parent.Parent.IdHolder.Text -- Getss the text
local InsertService = game:GetService("InsertService")
script.Parent.MouseButton1Click:Connect(function()
local Model = InsertService:LoadAsset(tonumber(ID)) -- Transforms text into a number
local NewModel = Model:GetChildren()[1]
NewModel.Parent = workspace
Model:Destroy()
script.Parent.Parent.Display.Text = "Sucsess"
end)
else
script.Parent.Parent.Display.Text = "Error Loading Map,Right Id?"
end)
✓ ANSWER ACCEPTED
How to fix an error message if a ID is wrong that it displays a message?
1 answer
✓ Accepted answer
The problem is you need to check the text every time you click the thing, also you need to check if the ID is a number.
Local Script:
local InsertService = game:GetService("InsertService")
local remoteEvent = game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent")
script.Parent.MouseButton1Click:Connect(function()
local ID = script.Parent.Parent.IdHolder.Text -- Gets the text
if tonumber(ID) then --Checks if it is a number
remoteEvent:FireServer(ID)
script.Parent.Parent.Display.Text = "Success"
else
print("Not a number!")
end
end)
Also another note, localscripts cant load assets, so you have to have a remote event in ReplicatedStorage and a script in ServerScriptService
Server Script:
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent").OnServerEvent:Connect(function(ID)
local Model = InsertService:LoadAsset(tonumber(ID)) -- Transforms text into a number
local NewModel = Model:GetChildren()[1]
NewModel.Parent = workspace
Model:Destroy()
end)
And it should work!
If you want to learn more about remoteevents then go here: https://developer.roblox.com/en-us/articles/Remote-Functions-and-Events
I hope this helped you!
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