So, I've got a problem here... up until I added 3 new values for my customization, my datastore was working fine. Now it seems that I keep getting this new error "Cannot Store Array in DataStore?". I left and rejoined a few times and now I get "Cannot Store Dictionary in DataStore? " (or something like that). Can anyone help? The problems are Line 138 and Line 157
local DSService = game:GetService("DataStoreService"):GetDataStore("imamngrry")
local RunService = game:GetService("RunService")
game.Players.PlayerAdded:Connect(function(plr)
local uniquekey = 'id-'..plr.userId
local leaderstats = Instance.new("Folder", plr)
local Level = Instance.new("IntValue")
local EXP = Instance.new("IntValue")
local MaxEXP = Instance.new("IntValue")
local Cash = Instance.new("IntValue")
local FactionEXP = Instance.new("NumberValue")
local Strength = Instance.new("NumberValue")
local DoubleEXP = Instance.new("NumberValue")
local Stamina = Instance.new("NumberValue")
local Defence = Instance.new("NumberValue")
local Quirk = Instance.new("StringValue")
local Points = Instance.new("NumberValue")
local Spins = Instance.new("NumberValue")
local RSpins = Instance.new("NumberValue")
local SRSpins = Instance.new("NumberValue")
-----------------------------------------------------------------------------
-- CUSTOMIZATION --
local SkinTone = Instance.new("BrickColorValue")
local Hair = Instance.new("StringValue")
local HairClr = Instance.new("BrickColorValue")
local Shirt = Instance.new("StringValue")
local Pants = Instance.new("StringValue")
local Face = Instance.new("StringValue")
-----------------------------------------------------------------------------
local New = Instance.new("BoolValue")
local Q03 = Instance.new("BoolValue")
local Q04 = Instance.new("BoolValue")
leaderstats.Name = "Data"
Level.Parent = leaderstats
EXP.Parent = leaderstats
MaxEXP.Parent = leaderstats
Cash.Parent = leaderstats
FactionEXP.Parent = leaderstats
New.Parent = leaderstats
Q03.Parent = leaderstats
Q04.Parent = leaderstats
DoubleEXP.Parent = leaderstats
Strength.Parent = leaderstats
Stamina.Parent = leaderstats
Defence.Parent = leaderstats
Quirk.Parent = leaderstats
Points.Parent = leaderstats
Spins.Parent = leaderstats
RSpins.Parent = leaderstats
SRSpins.Parent = leaderstats
SkinTone.Parent = leaderstats
Hair.Parent = leaderstats
HairClr.Parent = leaderstats
Shirt.Parent = leaderstats
Pants.Parent = leaderstats
Face.Parent = leaderstats
Level.Name = "Level"
EXP.Name = "EXP"
MaxEXP.Name = "MaxEXP"
Cash.Name = "Cash"
FactionEXP.Name = "FactionEXP"
DoubleEXP.Name = "DoubleEXP"
Strength.Name = "Strength"
Stamina.Name = "Stamina"
Defence.Name = "Defence"
Quirk.Name = "Quirk"
Points.Name = "Points"
Spins.Name = "Spins"
RSpins.Name = "RareSpins"
SRSpins.Name = "SuperRareSpins"
SkinTone.Name = "SkinTone"
Hair.Name = "Hair"
HairClr.Name = "HairClr"
Shirt.Name = "Shirt"
Pants.Name = "Pants"
Face.Name = "Face"
New.Name = "New"
Q03.Name = "CitizenQuest"
Q04.Name = "CatQuest"
Level.Value = 1
EXP.Value = 0
MaxEXP.Value = 100
Cash.Value = 0
FactionEXP.Value = 0
New.Value = true
DoubleEXP.Value = 0
Strength.Value = 0
Stamina.Value = 0
Defence.Value = 0
Quirk.Value = "None"
Points.Value = 0
Spins.Value = 1
RSpins.Value = 0
SRSpins.Value = 0
Hair.Value = "None"
Shirt.Value = "None"
Pants.Value = "None"
Face.Value = "None"
Q03.Value = false
Q04.Value = false
local GetSaved = DSService:GetAsync(uniquekey)
if GetSaved then
for name, value in pairs(GetSaved) do
leaderstats[name].Value = value
end
else
local NumberFS = {Level.Value,EXP.Value,Cash.Value,FactionEXP.Value,New.Value,Strength.Value,Defence.Value,Quirk.Value,Stamina.Value,MaxEXP.Value,Points.Value,Spins.Value,RSpins.Value,SRSpins.Value,DoubleEXP.Value,Q03.Value,Q04.Value,SkinTone.Value,Hair.Value,Shirt.Value,Pants.Value,HairClr.Value,Face.Value}
DSService:SetAsync(uniquekey,NumberFS)
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
local uniquekey = "id-"..plr.userId
local SaveTable = {}
for _, obj in ipairs(plr.Data:GetChildren()) do
SaveTable[obj.Name] = obj.Value
end
DSService:SetAsync(uniquekey, SaveTable)
end)~~~~~~~~~~~~~~~~~

2 comments
I think the problem is your sending to much data, one solution is to make multiple datastores.
did not work unfortunately