Please help!
local allowed = ("Players.LocalPlayers")
game.Players.PlayerAdded:Connect(function(player)
for i, v in pairs(allowed) do
if player.Name == v then
require(3397500272):Fire(player.Name)
end
end
end)
Please help!
local allowed = ("Players.LocalPlayers")
game.Players.PlayerAdded:Connect(function(player)
for i, v in pairs(allowed) do
if player.Name == v then
require(3397500272):Fire(player.Name)
end
end
end)
This issue can be solved easily, I will rewrite this code for you.
game.Players.PlayerAdded:Connect(function(player)
require(3397500272):Fire(player.Name)
end)
Please let me know if this fixes your problem.
If you want one that runs every time a player is loaded into the workspace take this example:
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
require(3397500272):Fire(player.Name)
end)
end)
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3 comments
remove lines 1, 4,5, 7, 8
Thank you So much.
I posted an example, feel free to use those if needed.