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✓ ANSWER ACCEPTED

How do I make so an object won't collide with other at all costs?

Well, I'm trying to create an energy sphere(I just created a part, turned into a sphere and placed it on the player's character) that is summoned by the player's UpperTorso and I made so CanCollide = false, but it continues to interfer on the player, I'll leave my attempt to avoid that here and a gif of the problem.

pemeffect.Touched:Connect(function(touchcolision)
		local nocollision = Instance.new("NoCollisionConstraint")
		nocollision.Parent = pemeffect
		nocollision.Part0 = touchcolision
		nocollision.Part1 = pemeffect
	end)

I want to make so "pemeffect" won't collide with all other things it touches

https://gyazo.com/04ac2d9c64cd65dcf49ae04448563f20 -- Gif of the problem

3 comments

0

Well, I've tried, it still didn't work

0

physics service lul

1 answer

✓ Accepted answer

Try setting massless to true? I built an energy sword tool and every part had anchored false & can collide off, but it still messed with my character's movement. Massless to true on every part completely fixed this.

1 comment

0

Wow! It did work.

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