I'm having a very weird problem and it might actually be unsolvable. So in the game i am making, you respawn your car from replicated storage into the workspace. heres the code for that:
local clone = game.ReplicatedStorage.car
backup = clone:Clone()
function click()
script.Parent.Visible = false
clone=backup:clone()
clone.Parent=game.Workspace
clone:makeJoints()
wait(30)
script.Parent.Text="Spawn Car"
script.Parent.Visible = true
end
script.Parent.MouseButton1Click:Connect(click)
I also have an upgrade system which upgrades the power in the cars. The only problem is that when the car is cloned from replicated storage, the upgrade code doesn't work. However, if i put the car into the workspace to start out with, it does.
heres the code for the upgrade system:
local pad = script.Parent.Parent.Parent.Pad
local debounce = false
while true do
if not debounce then
debounce = true
function padTouched(part)
if part.Name == "Wheel" then
local h = part.Parent
if (h ~= nil)and h.VehicleSeat.EngineSize ~= "2.8" then
h.VehicleSeat.EngineSize.Value = "2.8"
h.VehicleSeat.MaxSpeedFinal.Value = h.VehicleSeat.MaxSpeedFinal.Value + 40
h.EngineBadge.SurfaceGui.TextLabel.Text = "2.8L RACE L4"
print "upgrade sucsessful!"
wait(1)
debounce = false
end
end
end
pad.Touched:Connect(padTouched)
end
wait(0.1)
end
Its very weird.

3 comments
First of all, you don't need to add a new pad.Touched event every tenth of a seconds. You can do it just once, and will work forever until the object is destroyed or you manually disconnect.
i did that, it didnt help the problem
this probably won't solve it, but you cloned that car 2 times