I've made a script that creates a part using Instance.new and I want to know how I could make that part like stick to the player's arm, when the player moves the part will remain stuck to the players arm. I was thinking welding but I am not sure..
local forearm = Instance.new("Part",game.Workspace.zle_n["Right Arm"])
forearm.CFrame = game.Workspace.zle_n["Right Arm"].CFrame + Vector3.new(0, -0.3, 0)
forearm.Anchored = true
Code is just in case someone could show me how I could maybe make it work

3 comments
I do recommend welding, though I can't weld when it comes to scripts, so if anyone's got a solution to that, I'll most likely be stalking this question
Have you tried using a WeldConstraint?
I have not but I thought maybe there could be another way, because I never used WeldConstraints but I'll look into it.