I want to completely remove the arch from a RopeConstraint. Basically I am making 3DMG or ODMG from the popular anime Attack on Titan, but I cannot seem to figure out how I can remove the arch completely. It works when the player is still but after that when I scale the Length on the RopeConstraint to the CurrentDistance it still has an arch which is very annoying. Any ideas on how to fix this or how to remove the arch?
COMMUNITY QUESTION
Is there a way to remove the arch from RopeConstraints?
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Why are you using ropes in the first place. If you want a straight line then just make a new part and adjust it's start point on the players LowerTorso and the end point on the players mouse position or whatever
I've tried that but how would I keep the position and size to where the player would be, I've tried many times but I can seem to get it right, is there a way to attach a part to a player without welds because the welds don't work.