I've been trying for over a week to figure this out, I tried dozens of methods and none of them work. Right now I managed to make the part shoot out of my arm properly when I stand still, however when I move around it won't stick to the arm.
ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player)
local righthand = player.Character.RightHand
local humanoidroot = player.Character.HumanoidRootPart
wait(0.5)
local Beam = ServerStorage.BeamPart:Clone()
Beam.Parent = game.Workspace
Beam.Anchored = true
Beam.CFrame = righthand.CFrame + humanoidroot.CFrame.lookVector * 1.5
Beam.Parent = game.Workspace
Beam.BrickColor = BrickColor.new("Bright orange")
Beam.Size = Vector3.new(3,3,3)
Beam.Material = Enum.Material.Neon
Beam.CanCollide = false
Beam.Massless = true
Beam.Transparency = 0
local weld = Instance.new("Weld")
for i = 1,10 do
wait()
Beam.Transparency = Beam.Transparency + 0.1
Beam.Size = Beam.Size + Vector3.new(0,1,0)
Beam.CFrame = Beam.CFrame + humanoidroot.CFrame.lookVector * 0.5
end
end)

1 comment
Why don't you attach it to the arm with a weld or motor6d