local player = game.Players.LocalPlayer
player.CharacterAdded:connect(function(char)
humanoid = player.Character:WaitForChild("Humanoid")
if humanoid.Jump == true then
player:LoadCharacter()
end
end)
I put this in a LocalScript. It's supposed to check if you're able to jump, and if you are, to reload your character. Dunno if this is the right way to do it, but it doesn't seem to work for some reason.
