So basically, I'm trying to make an FPS game with a team death-match mode. I've tried multiple scripts until I realized they were pretty outdated (this, for example). Here is my code so far. I'm fully aware that the code is messy, but I am too new to coding to know how to clean it up.
The problem is that the torso color does not change nor does "red" or "blue" get printed. Here's the code:
`
while true do -- repeat forever because the game continues forever kinda like doomspire brickbattle
local color1 = BrickColor.new("Persimmon") -- red's torso color
local color2 = BrickColor.new("Medium blue") -- blue's torso color
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
local items = character:GetChildren()
wait(1) -- wait for it to load
player.Neutral = false -- so the player isnt neutral
math.randomseed(os.time())
local team = (math.random(1,2)) -- i get a random value to indicate what team im on
repeat wait() until workspace.TeamAssign.Value == 1 -- i change it to 1 when the game starts
if team == 1 then
print("red") -- print red to indicate im on red team
wait()
player.TeamColor = BrickColor.new("Medium red") -- change the team color
character["Body Colors"]:Destroy() -- script i took
for i = 1, #items do
if(items[i]:IsA("Part")) then
items[i].BrickColor = color1 -- change the torso to red?
end
end
else
print("blue") -- print blue to indicate im on blue team
wait()
player.TeamColor = BrickColor.new("Medium blue") -- change the team color
character["Body Colors"]:Destroy() -- script i took
for i = 1, #items do
if(items[i]:IsA("Part")) then
items[i].BrickColor = color2 -- change the torso to blue?
end
end
end
end)
end)
end`
