I've recently come to understand and learn DataStores but there's some question in-which I seem to be finding multiple answers for, each contradicting one another.
Lets just say in the future I'm probably going to be saving about 50 different values for each player. I'm doing this by creating the values from a table and saving/loading the table. Is this too much? If so what isn't? What can I do to reduce this amount?

2 comments
Look it up https://lmgtfy.com/?q=datastore%20limits%20roblox&s=d&iie=1
I did say I've already searched and found multiple answers for my question that contradict one another. I also don't entirely understand what the ROBLOX Developer website is saying.