i was tried this befpre it's work but sometimes it not run the animation
local mouse = game.Players.LocalPlayer:GetMouse()
local running = false
local s = ""
function getTool()
for _, kid in ipairs(script.Parent:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
mouse.KeyDown:connect(function (key)
key = string.lower(key)
if key == "w" or key == "" then
s = s.."w"
delay(0.2,function ()
if s ~= "ww" then
s = ""
end
end)
if s == "ww" then
s = ""
running = true
local keyConnection = mouse.KeyUp:connect(function (key)
if key == "w" or key == "" then
running = false
end
end)
script.Parent.Animate.Disabled = true
delay(0,function ()
local stuff = script.Parent.Torso:GetChildren()
for i = 1,#stuff do
if stuff[i]:IsA("Motor6D") and stuff[i].Name ~= "Neck" then
stuff[i].MaxVelocity = 0.3
end
end
while running == true do
for i = 1,#stuff do
if stuff[i]:IsA("Motor6D") and stuff[i].Name ~= "Neck" then
stuff[i].DesiredAngle = 1.5
end
end
if running == true then
wait(0.5)
end
for i = 1,#stuff do
if stuff[i]:IsA("Motor6D") and stuff[i].Name ~= "Neck" then
stuff[i].DesiredAngle = -1.5
end
end
if getTool() then
script.Parent.Torso["Right Shoulder"].DesiredAngle = 1.57
end
if running == true then
wait(0.5)
end
end
script.Parent.Animate.Disabled = false
end)
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (70+(i*2))
wait()
end
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 24
repeat wait () until running == false
keyConnection:disconnect()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (80-(i*2))
wait()
end
end
end
end)
