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✓ ANSWER ACCEPTED

How to make a playerlist team color adaptive?

i want to change the background color by the teamcolor.



local players = game:GetService("Players")
local frame = script.Parent
local slots = frame.slots
local temp = frame.Template

local players_table = {}



local dir = "Out"
local style = "Quad"
local dur = 0.5



local function cleanup(slot)
	
	
	repeat
		wait()
	until slot.Position.X.Offset == 400
	slot:Destroy()
	
end

local function remove(leaving)
	

	if leaving then
	
	
		players_table[leaving] = nil
	
		local slot = slots:FindFirstChild(leaving)
		slot:TweenPosition(UDim2.new(0, 400, 0, slot.Position.Y.Offset), dir, style, dur, true)
		
	
		local cor = coroutine.wrap(cleanup)
		cor(slot)
		
	end
end

local function add()
	
	
	local chil = players:GetChildren()
	for c = 1, #chil do
	
		
		if players_table[chil[c].Name] == nil then
				
			
			players_table[chil[c].Name] = 1
			
		
			local slot = temp:Clone()
			
				
				slot.Name = chil[c].Name
				slot.Text = slot.Name
				slot.Parent = slots
		end
	end
end

local function adjust(leaving)
	
	
	add()
	remove(leaving)
	
	local count = 0
	
	for key, value in pairs(players_table) do
	count = count + 1
		
		local slot = slots:FindFirstChild(key)
		
		
		local ypos = 30 + (40+2)*(count-1)
		if game.Players.LocalPlayer.Team == game.Teams["Neighbor"] then
		slot.BG.ImageColor3 = Color3.new(255, 0, 0)
		elseif game.Players.LocalPlayer.Team == game.Teams["Lobby"] then
		slot.BG.ImageColor3 = Color3.new(163, 162, 165)
		elseif game.Players.LocalPlayer.Team == game.Teams["Visitors"] then
		slot.BG.ImageColor3 = Color3.new(220, 188, 129)
		end
		slot:TweenPosition(UDim2.new(0, 0, 0, ypos), dir, style, dur, true)
		
	end			
end



players.PlayerAdded:connect(function()
	adjust(nil)
end)


players.PlayerRemoving:connect(function(leaving)
	adjust(leaving.Name)
end)



adjust()

1 answer

✓ Accepted answer

Team contains a property called TeamColor which is a BrickColor value. However, we can use the Color property of BrickColor to get the Color3 value that is used for ImageColor3.

Having said that, you can achieve "adaptive" color using this:

local Team = game.Players.LocalPlayer.Team
slot.BG.ImageColor3 = Team.TeamColor.Color

1 comment

0

i mean , when the player joins a team to update the ImageColor3 2

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