So I have a script with a kicking function.
If the Part is already in the workspace and the script is active, it works.
However, if my localscript enables the parts script, the script does not work.
(The script says its active yet it does not work.)
So I have a script with a kicking function.
If the Part is already in the workspace and the script is active, it works.
However, if my localscript enables the parts script, the script does not work.
(The script says its active yet it does not work.)
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1 comment
You can’t change things on the “server”. The reasoning behind this is to keep games secure, if it wasn’t there then exploiters could insert whatever they want. Here’s a link to a wiki article: https://developer.roblox.com/en-us/articles/Roblox-Client-Server-Model