So, audio comes out of bricks with some kind of radius and volume, etc. But is there a way to make it so your physical character has to be close enough to a particular brick (or within a particular region) to hear a certain music track.
My problem with the way sound naturally works is that only your camera has to be a certain distance away from the brick - not your character.
If anyone can help me with this, I would greatly appreciate it. Thanks in advance.

1 comment
I think there is a sound distance property in the Sound object. I’m not sure though.