Hi, I'm currently testing a prototype for a custom chat using a text box, scripts and a text label. It doesn't display a error, but when I press enter, the script doesn't work and the text doesn't appear. I am currently on my MacBook, so I can't show any gifs but here's the scripts.
LocalScript:
local userInput = game:GetService("UserInputService")
userInput.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Return then
if script.Parent.TextBox.Text == "" then
else
local text = script.Parent.TextBox.Text
game.ReplicatedStorage.chatFunction:FireServer(text)
script.Parent.TextBox.Text = ""
end
end
end)
Script:
local function Chat(text)
local CloneText = script.Parent.TextLabel:Clone()
CloneText.Visible = true
CloneText.Text = text
if CloneText ~= nil then
if CloneText.Position == UDim2.new(0.1, 0, 0.65, 0) then
CloneText.Position = CloneText.Position - UDim2.new(0, 0, 1, 0)
else
CloneText.Position = UDim2.new(0.1, 0, 0.65, 0)
end
end
end
game.ReplicatedStorage.chatFunction.OnServerEvent(Chat)

4 comments
This just caused more errors. 11:58:58.503 - Players.Ha_rriz.PlayerGui.ScreenGui.Script:4: bad argument #3 to 'Text' (string expected, got Object)
wait let me edit it
what happens when you add this after line 1 : print(text)
That will literally just print the text in the output. It won't do anything to the chatting function. And I already fixed it so.