I am trying to make it so that once the player buys this product he will be rewarded with 50 credits. For some reason its not working.
Cash = script.Parent.Parent.Parent.Parent.Parent:WaitForChild("leaderstats"):WaitForChild("Credits")
-- setup local variables
local MarketplaceService = Game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local productId = 20768659
-- define function that will be called when purchase finished
MarketplaceService.ProcessReceipt = function(receiptInfo)
-- find the player based on the PlayerId in receiptInfo
for i, player in ipairs(game.Players:GetChildren()) do
if player.userId == receiptInfo.PlayerId then
-- check which product was purchased
if receiptInfo.ProductId == productId then
--handle purchase. In this case we are highering the player's WalkSpeed
function onClick()
if Cash.Value >= 0 then
Cash.Value = Cash.Value + 100
-- more feedback for the player.
game.Workspace.DisplayScreen.SurfaceGui.TextBox.Text = player.Name .. " has purchased a healing potion."
end
end
end
end
end
end
