I've noticed that for some reason, R15 avatars tend to trip when they land after falling from a high point (Example). As seen in the gif, the player face plants after falling down. Is there any way to stop this?
Thanks for reading
I've noticed that for some reason, R15 avatars tend to trip when they land after falling from a high point (Example). As seen in the gif, the player face plants after falling down. Is there any way to stop this?
Thanks for reading
HumanoidStateType, bool)You can disable a Humanoid's state (in this case, FallingDown) to false to prevent the state from happening. I believe this can only be used in local scripts (correct me if I'm wrong).
Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
You can find more HumanoidStateTypes here.
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2 comments
Nope, both the server and client can use SetStateEnabled(). Using it from the client is a bad idea anyway because the change will not replicate to the server.
I will have to do some testing before I can accept the answer. I've tried this already but on the server and it didn't help, but i'll leave it on the client for a while and see if i notice it anymore