About 8 hours ago, the sound engine was updated. How does one detect that a sound has stopped, if there is a way? I am totally stumped.
The info of the update was on developer.roblox.com.
About 8 hours ago, the sound engine was updated. How does one detect that a sound has stopped, if there is a way? I am totally stumped.
The info of the update was on developer.roblox.com.
I suppose you could use isPlaying from the sound to check if it is playing or not.
Ex.
Sound = script.Sound
Sound:Play()
if sound.isPlaying == false then
--Code
end
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3 comments
Ok, ill test that.
Works, thanks
No problem ;D