I'm trying to make a game with keycard doors that rotate when you put the correct keycard into them. I've only been able to make a Door that goes to the side so far and nothing I've tried has made it work. I'm trying to edit function openDoor() and function closeDoor() to make the door actually rotate 90 Degrees instead of just making the door go to the side.
This is my current code:
local door = script.Parent
local bool = false
local CanOpen1 = true
local CanClose1 = false
local AccessDenied = script.Parent.AccessDenied
local AccessGranted = script.Parent.AccessGranted
local clearance = {
["Wrong Keycard"] = true,
["Correct Keycard"] = true
}
function openDoor()
script.Parent.DoorOpen:play()
for i = 3,(door.Size.z / 0.1) do
wait()
door.CFrame = door.CFrame - (door.CFrame.lookVector * 0.2)
end
end
function closeDoor()
script.Parent.DoorClose:play()
for i = 3,(door.Size.z / 0.1) do
wait()
door.CFrame = door.CFrame + (door.CFrame.lookVector * 0.2)
end
end
script.Parent.Parent.KeycardReader1.touched:connect(function(touch)
if touch.Name == "Handle" and clearance[touch.Parent.Name] and CanOpen1 == true then
CanOpen1 = false
AccessGranted:Play()
openDoor()
wait(1)
CanClose1 = true
elseif touch.Name == "Handle" and clearance[touch.Parent.Name] and CanClose1 == true then
CanClose1 = false
AccessGranted:Play()
closeDoor()
wait(1)
CanOpen1 = true
elseif touch.Name == "Handle" and not clearance[touch.Parent.Name] and not bool then
bool = true
AccessDenied:Play()
wait(2)
bool = false
end
end)
script.Parent.Parent.KeycardReader2.touched:connect(function(touch)
if touch.Name == "Handle" and clearance[touch.Parent.Name] and CanOpen1 == true then
CanOpen1 = false
AccessGranted:Play()
openDoor()
wait(1)
CanClose1 = true
elseif touch.Name == "Handle" and clearance[touch.Parent.Name] and CanClose1 == true then
CanClose1 = false
AccessGranted:Play()
closeDoor()
wait(1)
CanOpen1 = true
elseif touch.Name == "Handle" and not clearance[touch.Parent.Name] and not bool then
bool = true
AccessDenied:Play()
wait(2)
bool = false
end
end)

2 comments
You want a dynamic door opening or just a static door opening?
Dynamic.