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✓ ANSWER ACCEPTED

Changing a Humanoid through a morph?

Hey, I'm just wondering how I would go about changing a players humanoid after touching a brick? So, to explain it a bit further, we have a Yoda morph which most you may know is very small. Currently the morph just changes your head, clothes and skin but can't figure out how to change the actual humanoid so it will change the players model size. Thanks in advanced.

1 answer

✓ Accepted answer

change the settings of the humanoid itself,

local debounce = true
local Player = game.Players.LocalPlayer.Character
Player.Touched:connect(function(hit)
	if hit.Parent:FindFirstChild("Humanoid") ~= nil then
		if debounce == true then
			debounce = false
			  Player.Humanoid.WalkSpeed = 30 -- put whatever value you want here
			  Player.Humanoid.JumpPower = 60 -- put whatever value you want here
			-- also add other Humanoid Settings if you want
		end
	end	
end)

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