ServerStorage = game:GetService("ServerStorage")
GunMenu = script.Parent
GunFrame = GunMenu.GunFrame
AEK971 = ServerStorage:WaitForChild("AEK-971")
AWP = ServerStorage:WaitForChild("AWP")
Ak47 = ServerStorage:WaitForChild("Ak47")
AssaultRifle = ServerStorage:WaitForChild("AssaultRifle")
AssaultRifle2 = ServerStorage:WaitForChild("AssaultRifle2")
AutoLazer = ServerStorage:WaitForChild("AutoLazer")
Axe = ServerStorage:WaitForChild("Axe")
CheapSword = ServerStorage:WaitForChild("CheapSword")
ClassicSword = ServerStorage:WaitForChild("ClassicSword")
CpGun = ServerStorage:WaitForChild("CpGun")
DakansBow = ServerStorage:WaitForChild("DakansBow")
Flamethrower = ServerStorage:WaitForChild("Flamethrower")
GLOCK17 = ServerStorage:WaitForChild("GLOCK17")
GalilAR = ServerStorage:WaitForChild("GalilAR")
Gau17 = ServerStorage:WaitForChild("Gau17")
Grenade = ServerStorage:WaitForChild("Grenade")
Hacate = ServerStorage:WaitForChild("Hacate")
HuntingRifle = ServerStorage:WaitForChild("HuntingRifle")
Knife = ServerStorage:WaitForChild("Knife")
LilUzi = ServerStorage:WaitForChild("LilUzi")
M24 = ServerStorage:WaitForChild("M24")
M249Second = ServerStorage:WaitForChild("M249Second")
Handgun = ServerStorage:WaitForChild("Handgun")
M4A1 = ServerStorage:WaitForChild("M4A1")
MiniGun2 = ServerStorage:WaitForChild("MiniGun2")
MiniGun = ServerStorage:WaitForChild("Minigun")
NV4 = ServerStorage:WaitForChild("NV4")
MP7Tactical = ServerStorage:WaitForChild("MP7Tactical")
PPS41Sec = ServerStorage:WaitForChild("PPS-41Sec")
PPSh41 = ServerStorage:WaitForChild("PPSh41")
RHFFlashBomb = ServerStorage:WaitForChild("RHFFlashBomb")
RemingtonModel11 = ServerStorage:WaitForChild("RemingtonModel11")
RocketLauncher = ServerStorage:WaitForChild("RocketLauncher")
SmokeGrenade = ServerStorage:WaitForChild("SmokeGrenade")
Thompson = ServerStorage:WaitForChild("Thompson")
UZI = ServerStorage:WaitForChild("UZI")
UselsssKnife = ServerStorage:WaitForChild("UselsssKnife")
PgmHCIIButton = GunFrame.PgmHCII
AWPButton = GunFrame.AWP
Ak47Button = GunFrame.Ak47
AssultRifleButton = GunFrame.AssultRifle
AssultRifleButton2 = GunFrame.AssultRifle2
Axe =GunFrame.Axe
CheapSwordButton = GunFrame.CheapSword
ClassicSwordButton = GunFrame.ClassicSword
CpGunButton = GunFrame.CpGun
DakansBowButton = GunFrame.DakansBow
FlamethrowerButton = GunFrame.Flamethrower
GalilARButton = GunFrame.GalilAR
Gau17Button = GunFrame.Gau17
Glock17Button = GunFrame.Glock17
GrenadeButton = GunFrame.Grenade
HacateButton = GunFrame.Hacate
HuntingRifleButton = GunFrame.HuntingRifle
KnifeButton = GunFrame.Knife
LilUziButton = GunFrame.LilUziButton
M24Button = GunFrame.M24
M249SecondButton = GunFrame.M249SecondAd
M4A1Button = GunFrame.M4A1
MiniGunButton = GunFrame.Minigun
MP7TacticalButton = GunFrame.Mp7Textical
Nv4Button = GunFrame.Nv4
PPShSecButton = GunFrame.PPShSec
PPSh41Button = GunFrame.PPSh41
RHFFlashBombButton = GunFrame.RHFFlashBomb
Remington11Button = GunFrame.Remington11
RocketLauncherButton = GunFrame.RocketLauncher
SmokeGrenadeButton = GunFrame.SmokeGrenade
ThompsonButton = GunFrame.Thompson
UselsssKnifeButton = GunFrame.UselessKnife
function AWPMouseButton1Click()
AWP.Parent = game.StarterPack
end
AWPButton.MouseButton1Click:connect(function(AWPMouseButton1Click)
print("Hello dhjwk")
end)
My end goal is that when player click the Amp button the weapon will go into starterpack
1 comment
Please explain the problem clearly, are there errors? If there aren't errors, then what's going wrong and what's your end goal?