this is what ive tried but it doesnt work
char.HumanoidRootPart.Orientation = -char.HumanoidRootPart.CFrame.lookVector
this is what ive tried but it doesnt work
char.HumanoidRootPart.Orientation = -char.HumanoidRootPart.CFrame.lookVector
To fix the script you wrote do this instead.
char.HumanoidRootPart.Orientation = char.HumanoidRootPart.Orientation - char.HumanoidRoot.CFrame.lookVector
This discussion is preserved as it was. New answers, comments, and votes are closed.
2 comments
so... shift lock?
Youl could trying accessing the players character and then using vector3 to make the rotate with a loop if you mean in a literal way