Hi yall,
I am making a game where I am applying great amounts of force to the player character to get them moving quickly(kind of like a dash but force based)
I am looking for a way to then slow down the player almost immediately after. I have tried setting custom physical properties and increasing the density and this does slow the player down to a standstill but it takes too long. And so, because density can not go above 100, I am looking for a new way to slow down the player. How do you guys keep extreme forces like that under control?
Kind regards and thank you in advance!
Azicre

2 comments
I would suggest looking into body forces for doing something like this
Thanks, I actually figured out the same through rethinking the problem I was having. And you are right the bodyforce in the opposite direction gives me the control I need.