I was wondering how I could do 3D imprints in snow/mud and I was told to negate the body from the snow. Problem is I have no idea how to do that with scripts, I doubt it's even possible and it would most likely be way too performance heavy. If you have a possible way to resolve my initial question as well that would be accepted. Must be done INGAME generated by the player.
COMMUNITY QUESTION
[SOLVED] How to union or generally reshape parts with scripts?
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https://developer.roblox.com/en-us/articles/in-game-solid-modeling
It needs to happen ingame, generated by the player.
all you need is SubtractAsync()
will it cause lag? And if so how could I remedy that?
it should not cause lag
Ok thanks, i'll look into making a script with that.
Is there a way to decrease the quality of the imprint, it would make it look better, decrease server load and prevent hitting the maximum triangle counts on union.
Bro it would barely lag stop slippery sloping
Im more worried about reaching the maximum triangle count.