I was wondering how I could do 3D imprints in snow/mud and I was told to negate the body from the snow. Problem is I have no idea how to do that with scripts, I doubt it's even possible and it would most likely be way too performance heavy. If you have a possible way to resolve my initial question as well that would be accepted. Must be done INGAME generated by the player.

9 comments

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It needs to happen ingame, generated by the player.

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all you need is SubtractAsync()

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will it cause lag? And if so how could I remedy that?

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it should not cause lag

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Ok thanks, i'll look into making a script with that.

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Is there a way to decrease the quality of the imprint, it would make it look better, decrease server load and prevent hitting the maximum triangle counts on union.

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Bro it would barely lag stop slippery sloping

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Im more worried about reaching the maximum triangle count.