Script goes fine, but when player resets or respawns the value goes back to 0. Any help or suggestions?
[Local Script in screen GUI inside text label]
local player = game.Players.LocalPlayer
local crops = player.Inventory:WaitForChild("Crops")
crops:GetPropertyChangedSignal("Value"):Connect(function()
script.Parent.Text = crops.Value
end)

2 comments
I agree
Thanks