I can change the CFrame of a brick by using
part.CFrame = CFrame.new(blah,blah,blah)
But the rotation of the brick gets messed up. I can always do
part.CFrame = CFrame.new(blah,blah,blah) * CFrame.Angles(blah,blah,blah)
But what if I only want to change the rotation of one axis and keep the rest the same? The brick's rotation constantly changes so don't suggest "put the same angle in the other two axis and change the third one".
