So I have 2 bricks, both have the same script, but one does damage and the other heals
When I touch the damage brick I lose the 10 hp I tell it to take away And when I touch the heal brick I heal my health back
The issue is that after healing I go and touch the damage brick and it takes away way more then 10 health
What I believe the issue is, is that when the damage code goes into affect it saves the value that
the health was at after it damaged it
Then when the heal code adds more health, the damage code reset the health back to where it saved it and starts damaging it from there
Damage Script(Normal Script):
local debounce = true
script.Parent.Touched:connect(function(hit)
if debounce then
debounce = false
local ply = hit.Parent
local h = ply:FindFirstChild("Humanoid")
local dmg = 10
if h then
h.Health = h.Health - dmg
wait(1)
debounce = true
end
end
end)
Heal Script(Local Script):
local debounce = true
local functionstarted = false
print 'script?'
while true do
wait()
if functionstarted == false then
script.Parent.Touched:connect(function(hit)
functionstarted = true
print'function started'
if debounce == true then
print'debounce activated'
debounce = false
local heal = game.Players.LocalPlayer.PlayerGui.
Classes.Healer.Abilities.HealCircle.
HealthPerSecond.Value
local CharHe = game.Players.LocalPlayer.
Character:WaitForChild("Humanoid")
if hit.Parent == game.Players.LocalPlayer.Character then
print'humanoid found'
if CharHe.Health < (CharHe.MaxHealth/100 * 97) then
print'healing began'
CharHe.Health = CharHe.Health +
(CharHe.MaxHealth/100 * heal)
wait(1)
functionstarted = false
debounce = true
end
end
if not hit.Parent then
print'humanoid missing'
functionstarted = false
end
end
end)
end
end

9 comments
Can you post the scripts here for us to look at?
sure, my bad
One sec, let me fix that
I do the "While true do" on the Heal because it doesn't register the humanoid all the time
Just to put this out there, both work for their separate functions. However when they try to work with each other the issue occurs
Uh... You mean that when you heal and it does damage it does damage to the value before the heal, like it is erasing the heal?
because i think it might be due to the fact you are using a localscript for the heal script.
I apologize for not getting back to you earlier
How would you go about doing the local script in the damage brick?