--[ Variables ]--
local IdleAnimation = script.Idle
local Attack1Animation = script.Attack1
local Attack2Animation = script.Attack2
local randomattack = 0
local player = script:FindFirstAncestorWhichIsA"Player" or game:GetService"Players":GetPlayerFromCharacter(script.Parent.Parent)
--[ Animation Triggers ]--
function IdleAnimationTrigger()
local humanoid = player.Character.Humanoid
local IdleAnimationLoad = humanoid:LoadAnimation(IdleAnimation)
IdleAnimationLoad:Play()
end
function IdleAnimationStoppingTrigger()
local humanoid = player.Character.Humanoid
local IdleAnimationLoad = humanoid:LoadAnimation(IdleAnimation)
IdleAnimationLoad:Stop()
end
function Attack1AnimationTrigger()
local humanoid = player.Character.Humanoid
local Attack1AnimationLoad = humanoid:LoadAnimation(Attack1Animation)
Attack1AnimationLoad:Play()
end
function Attack2AnimationTrigger()
local humanoid = player.Character.Humanoid
local Attack2AnimationLoad = humanoid:LoadAnimation(Attack2Animation)
Attack2AnimationLoad:Play()
end
--[ Attack Scripts ]--
script.Parent.Parent.Equipped:Connect(function(mouse)
while true do
IdleAnimationTrigger()
if mouse.Button1Down then
IdleAnimationStoppingTrigger()
local randomattack = math.random(1,2)
if randomattack == 1 then
Attack1AnimationTrigger()
end
if randomattack == 2 then
Attack2AnimationTrigger()
end
script.Parent.Touched:Connect(function(hit)
if hit:FindFirstChild("Humanoid") then
hit.Humanoid.Health:Damage(2.5)
hit.Humanoid.Sit = true
end
IdleAnimationTrigger()
end)
end
if script.Parent.Parent.Unequipped then
IdleAnimationStoppingTrigger()
break
end
end
end)
This script is inside of a tool, inside of a union called Stunner. Multiple things are happening. Two things I know are going wrong are (I don't know why they are happening), The attack animation is repeating over and over and it's not stopping when I de-equip (along with the idle :/).
##Can anyone bust this myth?
Sincerely,
Narwhal
