so in the script in the script i did this, it printed gamestart but didn't print yes, the rest of the script works just that this for loop doesn't work
while true do
num = nil
print ("gamestart")
for _,i in pairs(game.Players:GetPlayers())do
print ("yes")
if i.CanPlay.Value == true then
print ("canplay")
if num == nil then
num = 0
end
num = num+1
local Number = Instance.new("IntValue")
Number.Parent = i
Number.Name = ("PlateNumber")
Number.Value = num
print ("done")
for _,o in pairs(game.Workspace:GetChildren())do
print ("getting character")
if o.Name == i.Name then
print ("got character")
if num == 1 then
o.HumanoidRootPart.CFrame = CFrame.new(BP1.X,BP1.Y+4,BP1.Z)
Base = game.Workspace.original:Clone()
Base.Parent = workspace
Base.Name = "BasePlate"
Base.Locked = false
Base.CFrame = CFrame.new(BP1.X,BP1.Y,BP1.Z)
end
if num == 2 then
o.HumanoidRootPart.CFrame = CFrame.new(BP2.X,BP2.Y+4,BP2.Z)
Base = game.Workspace.original:Clone()
Base.Parent = workspace
Base.Name = "BasePlate"
Base.Locked = false
Base.CFrame = CFrame.new(BP2.X,BP2.Y,BP2.Z)
end
if num == 3 then
o.HumanoidRootPart.CFrame = CFrame.new(BP3.X,BP3.Y+4,BP3.Z)
Base = game.Workspace.original:Clone()
Base.Parent = workspace
Base.Name = "BasePlate"
Base.Locked = false
Base.CFrame = CFrame.new(BP3.X,BP3.Y,BP3.Z)
end
if num == 4 then
o.HumanoidRootPart.CFrame = CFrame.new(BP4.X,BP4.Y+4,BP4.Z)
Base = game.Workspace.original:Clone()
Base.Parent = workspace
Base.Name = "BasePlate"
Base.Locked = false
Base.CFrame = CFrame.new(BP4.X,BP4.Y,BP4.Z)
end
if num == 5 then
o.HumanoidRootPart.CFrame = CFrame.new(BP5.X,BP5.Y+4,BP5.Z)
Base = game.Workspace.original:Clone()
Base.Parent = workspace
Base.Name = "BasePlate"
Base.Locked = false
Base.CFrame = CFrame.new(BP5.X,BP5.Y,BP5.Z)
end
if num == 6 then
o.HumanoidRootPart.CFrame = CFrame.new(BP6.X,BP6.Y+4,BP6.Z)
Base = game.Workspace.original:Clone()
Base.Parent = workspace
Base.Name = "BasePlate"
Base.Locked = false
Base.CFrame = CFrame.new(BP6.X,BP6.Y,BP6.Z)
end
if num == 7 then
o.HumanoidRootPart.CFrame = CFrame.new(BP7.X,BP7.Y+4,BP7.Z)
Base = game.Workspace.original:Clone()
Base.Parent = workspace
Base.Name = "BasePlate"
Base.Locked = false
Base.CFrame = CFrame.new(BP7.X,BP7.Y,BP7.Z)
end
if num == 8 then
o.HumanoidRootPart.CFrame = CFrame.new(BP8.X,BP8.Y+4,BP8.Z)
Base = game.Workspace.original:Clone()
Base.Parent = workspace
Base.Name = "BasePlate"
Base.Locked = false
Base.CFrame = CFrame.new(BP8.X,BP8.Y,BP8.Z)
end
end
end
end
end
wait(20)
for _,i in pairs(game.Workspace:GetChildren())do
print ("getting BasePlate")
if i.Name == "BasePlate" then
print ("got BasePlate")
i:Destroy()
end
for _,i in pairs(game.Players:GetChildren())do
print ("getting players 2")
if i.CanPlay.Value == true then
print "canplay 2"
for _,e in pairs (game.Workspace:GetChildren())do
print ("getting character 2")
if e.Name == i.Name then
print ("got character 2")
e.HumanoidRootPart.CFrame = CFrame.new(500, 4, 500)
end
end
for _,o in pairs (i:GetChildren())do
print ("getting platenumber")
if o.Name == "PlateNumber" then
print ("destroying patenumber")
o:Destroy()
end
end
end
wait (20)
end
end
end
it outputs:
gamestart
getting BasePlate
getting players 2
canplay 2
getting character 2 (x14)
got character 2
getting platenumber (x6)

1 comment
You have to put ends.