local player = script.Parent.Parent.Parent
local character = player.Character
	local humanoid = character.Humanoid

script.Parent.RemoteEvent.OnServerEvent:Connect(function()	
	
local Part = Instance.new("Part")
local animation = script.Parent.Parent.Animation
local animationtrack = humanoid:LoadAnimation(animation)
animationtrack:Play()
            humanoid.WalkSpeed = 0
            humanoid.JumpPower = 0
            Part.Material = ("Concrete")
	        Part.Size = Vector3.new(9, 11, 1)
        	Part.BrickColor = BrickColor.new("Brown")
	        Part.Anchored = true
			Part.CanCollide = false
	        Part.CFrame = character.Head.CFrame * CFrame.new(0, -10, -7)
	        Part.Parent = game.Workspace
	        local bv = Instance.new("BodyVelocity")
       		bv.Parent = Part
	        bv.MaxForce = Vector3.new(1e8, 1e8, 1e8)
	     	bv.Velocity = Vector3.new(0, 2, 0) * 9
	        Part.Anchored = false
	        wait(.55)
	        humanoid.WalkSpeed = 16
	        humanoid.JumpPower = 50
	        Part.Anchored = true
	        Part.CanCollide = true
	        wait(2.5)
	       for i = 0, 1, 0.04 do
		Part.Transparency = i
		wait()
	end
	game.Debris:AddItem(Part, .1)
	
	
	
	Part.Touched:Connect(function()
		Part.CanCollide = true
end)
end)