I have an interface where I want to display the audio of the surrounding area, is it possible to generate a live waveform or spectogram? Ideally it would be formatted like an audio level. It will be on the players hud so I will have to have it calculated on not just a single sound but the sounds surrounding the player.
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[SOLVED] How to visualize audio levels?
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sound playback loudness https://developer.roblox.com/en-us/api-reference/property/Sound/PlaybackLoudness
Is there a way where I don't have to manually calculate for volume falloff and multiple sources