local moulue = require(script.Parent:WaitForChild("ModuleScript"))
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
script.Parent.Activated:Connect(function()
module.Throw()
end)
This was the code can I get some help fixing it?
local module = {}
local replicatedStorage = game:GetService("ReplicatedStorage")
function module.Throw()
replicatedStorage.Remotes.Throw:FireServer()
end
return module
This is the module script.

2 comments
This looks good, but can you show me what is in the modulescript?
Typo on line 1, word 2. Please check these kind of things before asking a question.