local DataStore = game:GetService("DataStoreService"):GetDataStore('NewStore')
local DefaultValue = 0
game.Players.PlayerAdded:Connect(function(Player)
local Folder = Instance.new('Folder')
Folder.Name = Player.UserId
Folder.Parent = game.ServerStorage
local Points_IntValue = Instance.new("IntValue")
Points_IntValue.Name = 'Points'
Points_IntValue.Parent = Folder
local DataWasLoaded = Instance.new('BoolValue')
DataWasLoaded.Name = 'DataWasLoaded'
DataWasLoaded.Parent = Folder
local S,E = pcall(function()
return DataStore:GetAsync(Player.UserId)
end)
if S then
if E and type(E) == 'number' then
Points_IntValue.Value = E
DataWasLoaded.Value = true -- Set Data loaded to true if it was succesfully loaded
else
Points_IntValue.Value = DefaultValue
DataWasLoaded.Value = true -- Set Data loaded to true if it was succesfully loaded
end
else
Points_IntValue:Destroy()
DataWasLoaded.Value = false --Set Data loaded to false if it was failed
end
end)
So Overall I just wanted to check if this was a good way to load data
Is there any improvements I can make?
