I am making a jetpack to attach on my player and I have scripted this
local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local mouse = player:GetMouse()
mouse.KeyDown:connect(function(key) if string.byte(key) == 48 then workspace.Jetpack.Fire2.Jetpack1 = Enabled workspace.Jetpack.Fire2.Jetpack2 = Enabled end end)
Every time I press Shift the particles don't activate and I get this error in the Output - ****Jetpack1 is not a valid member of Part
Any help is appreciated! :)

1 comment
Jetpack1 must not be a part of Fire2. Make sure it is a child of Fire2. Also, you can't set Jetpack1 and Jetpack2 to enabled. You have to write it like this: Jetpack1.Enabled = true