I have an OnTouch function for a teleporter and the debounce works but the function still fires twice. here is the code if you want to see it, its messy
par = script.Parent
local debounce = false
local Workspace = game.Workspace
function doani(player)
--just a tween animation, removed to make the code less messy
end
par.Touched:Connect(function(part)
if debounce then return end
if part.Parent:FindFirstChild("Humanoid") then
debounce = true
local player = game.Players:GetPlayerFromCharacter(part.Parent)
local partToTp = part.Parent:FindFirstChild("Humanoid").Parent:FindFirstChild("HumanoidRootPart")
local Destination = par.Parent.Parent["Portal A"].portal
par.Woosh:Play()
spawn(function()
doani(player)
end)
wait(0.7)
partToTp.CFrame = (Destination.CFrame * CFrame.new(0,0,7))
wait(0.6)
debounce = false
end
end)
