Because of the TDM Bug
COMMUNITY QUESTION
How Do I Make A Script So The Player Cant Move At A Certain Time?
2 answers
You could try setting the player's walkspeed to 0 and then changing it back to 16 when you want them to move again.
Simple anchor their Torso and/or set their walkspeed to 0. To allow movement once again, unanchor their torso and reset their walkspeed to 16, or their last walkspeed. Here's a simple script that enables and disables movement, and restores previous walkspeeds of players.
oldWalkspeeds = {}
function getWalkspeed(name)
for key, value in pairs(oldWalkspeeds) do
entry = oldWalkspeeds[key]
if(entry[1] == name) then
return entry[2]
end
end
return 16
end
function enableMovement()
for _, player in pairs(game.Players:GetChildren()) do
char = player.Character
char.Torso.Anchored = false
char.Humanoid.WalkSpeed = getWalkspeed(player.Name)
end
oldWalkspeeds = {}
end
function disableMovement()
oldWalkspeeds = {}
for _, player in pairs(game.Players:GetChildren()) do
char = player.Character
char.Torso.Anchored = true
walkspeed = char.Humanoid.WalkSpeed
entry = {player.Name, walkspeed}
walkspeed = 0
table.insert(oldWalkspeeds, entry)
end
end
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