Is the only way of doing this calculating it myself? I'm trying to make a "star map" and I have a bunch of spheres I want to orbit around a center point. I cant figure out an efficient way of doing this. I tried using constraints and having an invisible part rotate in the center but i'm worried about roblox's physics system messing that up. Unioning is also unreliable because it can mess up the center of rotation.

4 comments

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You could group all the spheres then set a PrimaryPart

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Then would I put a rotate script in the PrimaryPart?

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I would use relative positioning, then just rotate the sun if that's possible, so the planets would rotate as the sun rotates. Go this this link and scroll down to "Relative Position" (if the link doesn't work it's "Understanding C-Frames" on developer.roblox.com)

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https://developer.roblox.com/en-us/articles/Understanding-CFrame (Sorry the comment got too long). I'm not a master with this part of Roblox, so I'm sorry if this doesn't work