Hi! My problem is that I made a system where you can breach doors with a "Breaching Charge" item. You would press E on a door to blow it up. There is a local script in the tool that handles user inputs, a remoteEvent in replicatedStorage and a script in a model of serverScriptService
localScript
local UserInputService = game:GetService("UserInputService")
local function onInputEnded(inputObject, gameProcessedEvent)
-- First check if the 'gameProcessedEvent' is true
-- This indicates that another script had already processed the input, so this one can be ignored
if gameProcessedEvent then return end
-- Next, check that the input was a keyboard event
if inputObject.UserInputType == Enum.UserInputType.Keyboard then
print("A key was released: " .. inputObject.KeyCode.Name)
if inputObject.KeyCode.Name == "E" then
if script.Parent.IsEquipped.Value == true then
local doorRadius = 10
local position = script.Parent.Parent.PrimaryPart.Position
for i,player in pairs(game.Workspace.BlastDoors:GetChildren()) do
local distance = (player.Position - position).magnitude
if distance < doorRadius and player.Picked.Value ~= true then --Vector3 can be the Position property of a part if you want.
print(player.Name..'is within radius')
print("pick")
game.ReplicatedStorage.ExplodeDoor:FireServer(player)
break
end
end
end
end
end
end
UserInputService.InputEnded:Connect(onInputEnded)
script
print("load")
function pick(plr, door)
print("exploding")
if #game.Teams.Police:GetPlayers() > 0 then
print("is there a cop? yes")
plr.Charcter.BreachingCharge:Destroy()
print(plr)
print(door)
plr.Backpack.Hostile.Value = true
local Expl = Instance.new("Explosion")
Expl.DestroyJointRadiusPercent = 0
Expl.Position = door.Position
Expl.Parent = door
door.Picked.Value = true
door.Transparency = 1
door.CanCollide = false
door.imagePart.BillboardGui.TextLabel.Visible = false
wait(180)
door.Picked.Value = false
door.Transparency = 0
door.CanCollide = true
door.imagePart.BillboardGui.TextLabel.Visible = true
end
end
game.ReplicatedStorage.ExplodeDoor.OnServerEvent:Connect(pick)

1 comment
I belive I may have fixxed it