HOW ON EARTH DO I DO THIS??
✓ ANSWER ACCEPTED
How do I make a part delete itself, but then re appear?
3 answers
✓ Accepted answer
Try this
local part = workspace.Part
part.Parent = nil
--Anytime you can set it to workspace again. with this
part.Parent = workspace
local start = game.Workspace.Part
start.Transperency = 1
start.CanCollide = false
wait(5)
start.Transperency = 0
start.CanCollide = true
dis look good?
2 comments
0
Yeah
0
Ok
you can also do this
make sure to put the part in the replicated storage and anchor the part!
local part = game.ReplicatedStorage.Part --put the part in the replicatedstorage!
local function Disappear()
for i, v in pairs(game.Workspace:GetChildren()) do --Checks all the parts/models that are in the workspace and loops through it
if v.Name == "Part" then -- Name of the part that needs to be destroyed
v:Destroy()
end
end
end
local function Clone()
local part2 = part:Clone() -- Clone the part
part2.Parent = workspace -- Put the part in the workspace. If you put game.serverstorage for example it gets placed in the serverstorage
end
while true do
wait(1)
Clone() -- calling the function
wait(2)
Disappear() -- calling the function
end
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2 comments
You could do so when the game runs the part gets transparent, then put a wait, and transparent again
So like...